Sunday, March 21, 2010
Saturday, February 20, 2010
Zip into Spring
Friday, February 19, 2010
I've missed you.
Dear Blogger-
I've missed you.
Good news is...I'm back. Even though I didn't go anywhere ; )
-----------------------
Last week while shopping at the wonderful spectrum in Irvine, I was dragged into Wet Seal. While my friend was checking out I noticed that they had some really good gift cards. I was very impressed by the illustrations. Good Job Wet Seal...way to step it up. LOL.
I've missed you.
Good news is...I'm back. Even though I didn't go anywhere ; )
-----------------------
Last week while shopping at the wonderful spectrum in Irvine, I was dragged into Wet Seal. While my friend was checking out I noticed that they had some really good gift cards. I was very impressed by the illustrations. Good Job Wet Seal...way to step it up. LOL.
Monday, August 10, 2009
Wednesday, July 29, 2009
20 Cheesiest Pick-up Lines to Use on Graphic Designers
1. I wish I had an Eyedropper to capture the color of your eyes.
2. Has anybody ever told you that your teeth have perfect kerning?
3. If you were a logo, it would be for a really premium brand.
4. I’m just like a global nav; I love to be on top.
5. Come back to my place and I’ll show you a really naughty way to fill up some negative space.
6. Would you like to lorem ipsum dolor sit on my lap?
7. If I went to a stock photography site and typed in the keyword: “sexy”, I bet there’d be a picture of you.
8. I couldn’t help but notice your eye path went right to my smudge stick.
9. If I hit Shift + [ will it increase the hardness of your brush?
10. Just looking at you from across the bar, I could tell you display high Brightness and Vibrance, and have multiple Layers.
11. You look perfectly put together. Do you display this well in IE?
12. I like my fonts sans-serif, and you sans-pants.
13. If you bring the tool, I’ll bring the color palette.
14. I dig your look and feel.
15. If you like what you see now, wait’ll you look below the fold.
16. Let’s “Skip Intro” and just go find a hotel room right now.
17. When I serve you breakfast in bed tomorrow, would you like your coffee with cream and sugar, or do you prefer it #000?
18. Do you want to touch my Bézier curves?
19. What if I told you the fly on my legs opens quicker than a 500kb JPEG file?
20. Mind if I take you for a usability test?
Monday, July 27, 2009
I'm a Barbie girl, in this Barbie world...
Let's be honest...I still love Barbie. I remember every day when school would get out on friday, I would beg my mom to go to Toys R Us, so I could pick out my latest "Diva". ;-) I blame Mattel for my addiction with the color pink and high heels. I had so many of those little plastic/rubber high heels for all my barbies. Anyways...that was a nice trip down memory lane... haha. Now for the real reason why I'm writing about Barbie.
Because I've been wanting a poloriod camera for some time now. I got on ebay just to take a look around and this is when I found this camera and I said "I gotta have it!!" I didn't place my bid yet because I want the time to run down to the very last minute so I can make sure to win. Wish me bidding luck :-) Happy Monday, btw!
Because I've been wanting a poloriod camera for some time now. I got on ebay just to take a look around and this is when I found this camera and I said "I gotta have it!!" I didn't place my bid yet because I want the time to run down to the very last minute so I can make sure to win. Wish me bidding luck :-) Happy Monday, btw!
Sunday, June 28, 2009
RIP Michael Jackson: June 25, 2009
I am still in shock that the King of Pop is gone - forever. Its crazy to think about him not being in the music world anymore. From the 80's to now he has been a huge influence to the music industry. My kids will grow up to listen to him, they will know who Michael Jackson is, even though they weren't born when he was still alive. Legends never die!!
Now for the lyrics of my Top 5 fav songs of his:
"The Way You Make Me Feel" Written and Composed Michael Jackson
Hee hee!
Ooh!
Go on girl!
Aaow!
Hey pretty baby with the high heels on
You give me fever
Like I've never, ever known
You're just a product of loveliness
I like the groove of your walk,
Your talk, your dress
I feel your fever
From miles around
I'll pick you up in my car
And we'll paint the town
Just kiss me baby
And tell me twice
That you're the one for me
The way you make me feel
(The way you make me feel)
You really turn me on
(You really turn me on)
You knock me off of my feet
(You knock me off of my feet)
My lonely days are gone
(My lonely days are gone)
I like this feelin' you're givin' me
Just hold me baby and I'm in ecstasy
Oh I'll be workin' from nine to five
To buy you things to keep you by my side
I never felt so in love before
Just promise baby, you'll love me forevermore
I swear I'm keepin' you satisfied
'Cause you're the one for me
The way you make me feel
(The way you make me feel)
You really turn me on
(You really turn me on)
You knock me off of my feet now baby-hee!
(You knock me off of my feet)
My lonely days are gone-a-acha-acha
(My lonely days are gone)
Acha-ooh!
Go on girl!
Go on! Hee hee! Aaow!
Go on girl!
I never felt so in love before
Promise baby, you'll love me forevermore
I swear I'm keepin' you satisfied
'Cause you're the one for me...
The way you make me feel
(The way you make me feel)
You really turn me on
(You really turn me on)
You knock me off of my feet now baby-hee!
(You knock me off of my feet)
My lonely days are gone
(My lonely days are gone)
The way you make me feel
(The way you make me feel)
You really turn me on
(You really turn me on)
You knock me off of my feet now baby-hee!
(You knock me off of my feet)
My lonely days are gone
(My lonely days are gone)
Ain't nobody's business, ain't nobody's business
(The way you make me feel)
Ain't nobody's business, ain't nobody's business but mine and my baby
(You really turn me on)
Hee hee!
(You knock me off of my feet)
Hee hee! Ooh!
(My lonely days are gone)
Give it to me-give me some time
(The way you make me feel)
Come on be my girl-I wanna be with mine
(You really turn me on)
Ain't nobody's business
(You knock me off of my feet)
Ain't nobody's business but mine and my baby's
Go on girl! Aaow!
(My lonely days are gone)
Hee hee! Aaow!
Chika-chika
Chika-chika-chika
Go on girl! Hee hee!
(The way you make me feel)
Hee hee hee!
(You really turn me on)
(You knock me off my feet)
(My lonely days are gone)
Give it to me-give me some time
(The way you make me feel)
Come on be my girl-I wanna be with mine
(You really turn me on)
Ain't nobody's business
(You knock me off my feet)
Ain't nobody's business but mine and my baby's
(My lonely days are gone)
Monday, June 15, 2009
water color
Thursday, May 28, 2009
One of my Dream Jobs...
Is to be a designer for M.A.C cosmetics. Reasons: Their design & marketing are the best in the business. Not gonna lie, I'm a sucker for the lip sticks/glosses & eye shadows. BUT thats besides the point. When they have a new edition out, I buy it, why? because its beautifully designed. I wonder what it takes to design for them? I've sent emails out to their main office in NYC but I haven't heard anything back from them. Maybe one day, some day, it will happen. ha-ha! The sky is my limit!!!






Thursday, May 21, 2009
I've been enjoying this weather a lil too much..
Thursday, May 14, 2009
Chase comes to Cali
I LOVE this commerical. The whole concept behind it is great and its very well designed. Having the Chase logo being the sun, and its transitions to the next scenes are awesome.
taken from http://oddee.com---I thought this was hilarious.
10 Most Unfortunate Store Names
Published on 7/16/2008 under NamesThe name of this shop in Terrassa, Catalonia, Spain becomes "SHIT" when converted to an acronym
"Farto"... in Sao Paulo, Brazil
"Lick-a-chick"... sadly they mean a chicken
"Tits"... in Montevideo, Uruguay
"Hung Far Low"... something got lost in translation
"Analtech"
"Niggaz"... in Turkey
"Herpi"... in Spain
"The DICK Liquour"
"The Pussy Cleaners"
Wednesday, April 29, 2009
good reading...
Paradoxometer prototyped by Adrian Shaughnessy. Artwork by Tea Design Taken from design observer.
01: There’s no such thing as bad clients: only bad designers. We love to blame our clients for poor work. When projects go sour, it’s always the clients — never us — who are at fault. Sure, there are bad clients. But designers treating them badly have usually turned them into bad clients. As designers, we end up with the clients we deserve.
02: The best way to learn how to become a better graphic designer is to become a client. On the few occasions that I’ve been a paying commissioner of graphic design, I’ve learned more about being a designer than by anything else I’ve done. It’s only by commissioning graphic designers that we discover that most of us are not very good at articulating what we do and how we work. For many clients, designers seem to operate on the principle expressed by the architect hero of Ayn Rand’s The Fountainhead: “I don’t intend to build in order to have clients. I intend to have clients in order to build.” As part of their training, all designers should be obliged to spend a sum of their own money on graphic design.
03: If we want to educate our clients about design, we must first educate ourselves about our clients. When I hear designers say that “we must educate our clients”, I want to break out in hives. Instead of educating our clients, we must educate ourselves in the ways of our clients. Then — and only then — will clients take us seriously.
04: If we want to make money as a graphic designer, we must concentrate on the work — not the money. Whenever I’ve taken on design projects “just for the money,” disaster has invariably ensued. When we put money first and work second, we end up with bad work and an even worse balance sheet. This is not to say that designers shouldn’t be properly paid for their work, or that designers shouldn't be financially savvy (clients usually are). But the designer’s primary motive has to be the quality of the design and not the size of the fee. When the focus is on the money, the work is usually poor.
05: For designers, verbal skills are as important as visual skills. Since graphic design should be self-explanatory, designers might be forgiven for thinking that the need to provide a verbal rationale for their work is unimportant. Surely the work should succeed on its own merits without requiring a designer’s advocacy? True. Except there never was a client who didn’t want an explanation for every aspect of every piece of creative work they commissioned. If we can’t talk about our work in a clear, rational and objective way — free from all jargon — then we can’t be surprised when we meet with rejection.
06: Ideas usually fail not because they're bad ideas, but because they're badly presented. The ability to present an idea is as important as the idea itself. The single most important thing we need to remember when presenting work to clients is that they are terrified at the prospect of what we are going to show them. For clients, commissioning design is like going into a furniture showroom to buy a sofa and being told by the salesperson, “Sure, I can sell you a sofa. But I can’t show it to you.” Who ever spent money on something they couldn’t see? Yet this is precisely what we ask our clients to do when they commission us.
07: “I’m a professional: I know best.” The only designers who use this argument are unprofessional designers. Designers often say, “No one tells a doctor what to do, so why is it OK to tell me what to do?” But the myth of professional omnipotence has been debunked. We no longer accept that doctors, lawyers and plumbers have a monopoly on knowledge. Speak to any doctor and they will tell you that people come into their consulting rooms armed with information downloaded from the internet. We have long since learned to question and challenge expert opinion. Why should designers be exempt? Anyone who uses the “I’m a professional therefore you must accept what I say” argument has lost the argument.
08: “All the good jobs go to other designers.” Not true: in fact, nearly all jobs start off as neither good nor bad. We are deluded if we think only other people get good jobs and we only get the rubble. Truth is, nearly all jobs start off the same, and our responses as designers determine the success or failure of each job. There are no good or bad projects in design, only good or bad responses. Good projects are made not found. I’ve often interviewed designers who told me they wanted to move jobs because they only got “lousy projects to work on”. Yet when they showed me what they’d been working on, they usually seemed like great jobs.
09: The best way to run a studio is to be domineering and forceful. In fact, the opposite is true. Designers who run studios or lead teams often think they have to lead from the front. They think they have to dominate. They think they have to take credit for everything. In fact, the opposite is true. Good leaders of design teams lead from behind. They put themselves last and allow others to shine. When designers are allowed to shine, they shine more brightly.
10: If we believe in nothing, we shouldn’t wonder why no one believes in us. In a world with no principles, people respect those who have principles. Impersonating a doormat is a poor way to be an effective graphic designer. In fact, standing up for what we believe in — ethics, morality, professional standards, even aesthetic preferences — is the only way to produce meaningful work. Of course we won’t win every time, but we will win more often than the designer who doesn't believe in anything. There are countless ways in which we can demonstrate professional integrity — the only mistake we can make is not to demonstrate any.
Footnote: Just like the amp in Spinal Tap that goes up to 11, my list of 10 paradoxes actually contains 11 items. Here is the eleventh paradox of graphic design.
11. When a client says the words — “you have complete creative freedom,” they never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.
"I’ve just finished writing a book about graphic design. Yep, just what the world needs — another graphic design book. In my defence, the book is about the stuff that doesn't get written about much. It deals with subjects like rejection, envy, and plagiarism. There are also entries on kerning, the wisdom of using only lowercase letters, and the merits of Univers. But mostly it’s a book about the soft stuff — the stuff that we deal with every day and tend to take for granted.
In writing this book I discovered that many aspects of graphic design are paradoxical. I’m using the word paradox here to mean an opinion or statement contrary to commonly accepted wisdom. And while there are many others, here are my top ten everyday graphic design paradoxes."
01: There’s no such thing as bad clients: only bad designers. We love to blame our clients for poor work. When projects go sour, it’s always the clients — never us — who are at fault. Sure, there are bad clients. But designers treating them badly have usually turned them into bad clients. As designers, we end up with the clients we deserve.
02: The best way to learn how to become a better graphic designer is to become a client. On the few occasions that I’ve been a paying commissioner of graphic design, I’ve learned more about being a designer than by anything else I’ve done. It’s only by commissioning graphic designers that we discover that most of us are not very good at articulating what we do and how we work. For many clients, designers seem to operate on the principle expressed by the architect hero of Ayn Rand’s The Fountainhead: “I don’t intend to build in order to have clients. I intend to have clients in order to build.” As part of their training, all designers should be obliged to spend a sum of their own money on graphic design.
03: If we want to educate our clients about design, we must first educate ourselves about our clients. When I hear designers say that “we must educate our clients”, I want to break out in hives. Instead of educating our clients, we must educate ourselves in the ways of our clients. Then — and only then — will clients take us seriously.
04: If we want to make money as a graphic designer, we must concentrate on the work — not the money. Whenever I’ve taken on design projects “just for the money,” disaster has invariably ensued. When we put money first and work second, we end up with bad work and an even worse balance sheet. This is not to say that designers shouldn’t be properly paid for their work, or that designers shouldn't be financially savvy (clients usually are). But the designer’s primary motive has to be the quality of the design and not the size of the fee. When the focus is on the money, the work is usually poor.
05: For designers, verbal skills are as important as visual skills. Since graphic design should be self-explanatory, designers might be forgiven for thinking that the need to provide a verbal rationale for their work is unimportant. Surely the work should succeed on its own merits without requiring a designer’s advocacy? True. Except there never was a client who didn’t want an explanation for every aspect of every piece of creative work they commissioned. If we can’t talk about our work in a clear, rational and objective way — free from all jargon — then we can’t be surprised when we meet with rejection.
06: Ideas usually fail not because they're bad ideas, but because they're badly presented. The ability to present an idea is as important as the idea itself. The single most important thing we need to remember when presenting work to clients is that they are terrified at the prospect of what we are going to show them. For clients, commissioning design is like going into a furniture showroom to buy a sofa and being told by the salesperson, “Sure, I can sell you a sofa. But I can’t show it to you.” Who ever spent money on something they couldn’t see? Yet this is precisely what we ask our clients to do when they commission us.
07: “I’m a professional: I know best.” The only designers who use this argument are unprofessional designers. Designers often say, “No one tells a doctor what to do, so why is it OK to tell me what to do?” But the myth of professional omnipotence has been debunked. We no longer accept that doctors, lawyers and plumbers have a monopoly on knowledge. Speak to any doctor and they will tell you that people come into their consulting rooms armed with information downloaded from the internet. We have long since learned to question and challenge expert opinion. Why should designers be exempt? Anyone who uses the “I’m a professional therefore you must accept what I say” argument has lost the argument.
08: “All the good jobs go to other designers.” Not true: in fact, nearly all jobs start off as neither good nor bad. We are deluded if we think only other people get good jobs and we only get the rubble. Truth is, nearly all jobs start off the same, and our responses as designers determine the success or failure of each job. There are no good or bad projects in design, only good or bad responses. Good projects are made not found. I’ve often interviewed designers who told me they wanted to move jobs because they only got “lousy projects to work on”. Yet when they showed me what they’d been working on, they usually seemed like great jobs.
09: The best way to run a studio is to be domineering and forceful. In fact, the opposite is true. Designers who run studios or lead teams often think they have to lead from the front. They think they have to dominate. They think they have to take credit for everything. In fact, the opposite is true. Good leaders of design teams lead from behind. They put themselves last and allow others to shine. When designers are allowed to shine, they shine more brightly.
10: If we believe in nothing, we shouldn’t wonder why no one believes in us. In a world with no principles, people respect those who have principles. Impersonating a doormat is a poor way to be an effective graphic designer. In fact, standing up for what we believe in — ethics, morality, professional standards, even aesthetic preferences — is the only way to produce meaningful work. Of course we won’t win every time, but we will win more often than the designer who doesn't believe in anything. There are countless ways in which we can demonstrate professional integrity — the only mistake we can make is not to demonstrate any.
Footnote: Just like the amp in Spinal Tap that goes up to 11, my list of 10 paradoxes actually contains 11 items. Here is the eleventh paradox of graphic design.
11. When a client says the words — “you have complete creative freedom,” they never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.
Monday, April 27, 2009
late last night
Bone white.... haha
I don't remember this scene. Makes me want to watch the movie, I believe I've only seen it once.
American Psycho Business Card Scene from Baran Akkus on Vimeo.
American Psycho Business Card Scene from Baran Akkus on Vimeo.
Friday, April 24, 2009
Crap CRAP and more crap...
I saw this on one of my fav designers site and I had to re-post it. I thought it was pretty funny. It took him 25 years to make that card? Maybe he should of put that time in his web site because that looks like crap. No offence. haha.
Wednesday, April 22, 2009
i luv me some Banksy
I wish I was in London!!
This weekend's art+culture pick comes to us from London and features UK's leading urban artist, Banksy. From April 23rd through May 16th, Andipa Gallery presents 20 original works on canvas, pallet and steel.



ps. one day I will own a huge piece of his work. I'm savin' for it. : )
This weekend's art+culture pick comes to us from London and features UK's leading urban artist, Banksy. From April 23rd through May 16th, Andipa Gallery presents 20 original works on canvas, pallet and steel.



ps. one day I will own a huge piece of his work. I'm savin' for it. : )
Tuesday, April 21, 2009
i need some pep in my step...
Subscribe to:
Posts (Atom)








